Stuff and Nonsense: Rocket Girl, Volume 1: Times Squared


Rocket Girl, Volume 1: Times Squared

Teen cop from a corporation-controlled future travels back to 1986 New York City to stop the group that will eventually become that corporation, Quintum Mechanics, from obtaining the technologically-advanced device that kickstarted their control of the future. Or something like that. And, along the way, she maybe discovers that her future was never supposed to exist. And that she's actually brought the device along with her. Oops.

Call me old and cynical, but DaYoung's future-present never seemed that bad and so it was difficult for me to believe in her desperate mission to stop Quintum Mechanics. Yes, dudes were certainly after her and there clearly was some kind of game afoot at Quintum Mechanics, but it didn't seem desperately important. Not enough to lose oneself in the past for, anyway.

And the cut scenes that were supposed to show me the shenanigans going on in DaYoung's future-present (and, perhaps, hammer home how awful everything was) while she crashed about in 1986 were just confusing. At one point, during a fight scene, it looked as if an entire building disappeared, but I still have no idea if that's what really happened. More exposition and deeper world building would have been welcome.

I don't know ... I find the concept interesting, but the execution was unimpressive. Not terrible, but I doubt I'll read later volumes.

Rocket Girl, Volume 1: Times Squared by Brandon Montclare & Amy Reeder (Image Comics, 2014)

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